![firewatch character model firewatch character model](https://ratchet-galaxy.com/image/en/games/psp/secret-agent-clank/encyclopedia/characters/5590-proprietaire-du-casino-3864.png)
This happened almost every time that I picked up a note to read. I had to fiddle with certain button combinations in order to get to finally go away. But when you’re done, the text doesn’t disappear. The game displays the text over your screen so you can read it. One is when you collect notes and try to read them. I experienced two nearly game breaking bugs. There are funny little details like lights that clearly aren’t attached to the wall.
![firewatch character model firewatch character model](https://i.pinimg.com/originals/39/86/7a/39867a86f94b7a13d5de280e88c8552b.jpg)
Audio cuts in and out at times, though thankfully I never had it drop during an important conversation. There are also a litany of technical issues. Conspiracies creep in and soon the whole thing becomes a facsimile of a X-Files episode. But that aspect of the story doesn’t last nearly as long. If the game were simply about two people in isolation learning to live with who they are and connecting with one another, I would be writing a completely different review. Learning about these characters and how they’re going to get along and what secrets they hide is so much fun. This all bothers me so much because the first third of the game is so much fun. You’re just thankful that part of the story is concluded. But by that point, it isn’t nearly as effective. By the end, there’s some small attempt to relate back to one of the characters and the guilt they feel over choices they made. With some exception, they’re mostly tied to the plot instead of the game’s characters. Others are introduced in their place, but these subthreads are all plot driven. More to the point, in order for this plot thread to take over, more secondary stories are just cut short – without grace or any kind of finality. But in the end you wind up getting frustrated that this, of all things, is what we’re focusing on. The game creates false tension around what it wants to the player to feel. The answer to what’s going on is fairly predictable. It’s unfortunate because “the mystery” is flat out boring. You’ll still talk to Delilah, but it’s no longer about who you used to be, or what you want in life. You begin learning less about the characters and instead spend your time figuring out “the mystery” that becomes the central motivation. For whatever reason, the plot begins to take over and character development gets pushed aside. The problem comes from the later acts when the game begins doing that less and less. Without it, and their compelling dialogue and voice acting, Firewatch wouldn’t be worth playing at all. The relationship between these two is the crux of the entire game. She’s witty, sarcastic, but also hiding a kind of pain that we’re all familiar with. Express something deeply personal to her, and she’ll share something of her own. If you’re standoff-ish or paranoid, Delilah will get annoyed with you. The choices you make don’t affect your ending, but they affect your perception of the characters. Everything is new and all you want to do is talk to Delilah about everything you find. But in the end that all exists to further you to next story beat. Sure, you walk around the wilderness area you’re supposed to protect, climbing rocks, rappelling down slopes, and following a map. The story of Firewatch is essentially the gameplay. These are two people who feel real.īut that’s where the answer to what Firewatch is gets more complicated. She links to several other of the fire watchers and helps them find supplies and find where their going during the day to day hikes.ĭelilah is the only character Henry will have any major interaction with throughout the entire game and one could say that the game is about their relationship. During Henry’s stay at Two Forks, he converses and gets to know Delilah, his conduit to the world outside. With the exception of the first three days and last three days, you’ll find yourself jumping weeks, months at a time. Firewatch is only three hours long, so time jumps quite a bit here and there. Why is that? That, and much more, is what you’ll find out of the course of playing Firewatch. Henry’s become a fire watcher for the Two Forks trail. Without giving much away, you play as Henry. This is due to the secrecy developer Campo Santo gave the game during marketing and previews. What is Firewatch? That’s a question jokesters on the internet have been asking for some time.
![firewatch character model firewatch character model](https://media.sketchfab.com/models/765c5cbfe25a4cb1a92ff2b90ab69998/thumbnails/947fe75d301444f8ad283cf36b5b7559/e904946505b24371873c832a9b5390ea.jpeg)
Firewatch, gaming, PC, PS4, story, video games